Virtus

Talen's healer soul forge

Description:
Name: Virtus - Courage - Healer

Alignment: TN

Height: 6’

Base Stats: 10, 12, 13, 14, 15, 17
Ability Scores
	Original Rolls	Levels Points	Racial Traits	Traits		Spells
	1-Base	1-Mod	2-Base	2-Mod	3-Base	3-Mod	4-Base	4-Mod	5-Base	5-Mod
Str	10	0
Dex	13	1
Con	15	2	16	3
Int	14	2
Wis	17	3	18	4	20	5	22	6
Cha	12	1

Level List:
Level	Class		HP Gain	Skills Gained
1	Soul Healer	6	24
2	Soul Healer	6	6
3	Soul Healer	6	6
4	Soul Healer	6	6
5	Soul Healer	6	6
6	Soul Healer	6	6
7	Soul Healer	6	6
8	Soul Healer	6	6
9	Soul Healer	6	6
10	Soul Healer	6	6
11	Soul Healer	6	6

Init: +1
AC: 16 (10 + 1 dex + 2 Natural Armor + 2 deflection + 1 Size)
FFAC: 14 (10 + 1 Natural Armor + 2 deflection + 1 Size)
TouchAC: 14 (10 + 1 dex + 2 deflection + 1 Size)
HP: 66(Levels) + 33(con): 99
Dmg: 0
Spontaneous Heals Avail.: 6/6

Speed: 30, 60 fly (average)

BAB: +8/+3
Grapple: +4
Melee Attack: +9
Ranged Attack: +10

Full Attack Options
Unarmed(+7): 1d2 subdual, provokes AOO

Savings Throws:
	Total	Base	Mod	Misc
Fort:	12	7	3	2
Ref:	7	3	2	2
Will:	15	7	6	2

Skills			Total	Mod	Ranks	ACP	Other
Concentration		17	3	14		
Craft					
Diplomacy			
Heal			10	6	4		
Knowledge(Arcana) 	10	2	8		
Knowledge(History)	15	2	14		
Knowledge(Religion) 	15	2	14		
Knowledge(The Planes) 	8	2	7		
Profession					
Spellcraft		15	2	14		
Survival		14	6	9

Feats:
Level	Source	Feat
1	Base	Track
3	Base	Spontaneous Healing
6	Base	Augment Healing(+2 per spell level to healing)
9	Base	Improved Flight
		
		

Racial Traits (10 points)
+2 Wisdom (4)
+2 Constitution (4)
+1 Natural Armor (2)

Normal Traits (25 of 33 points)
Wings (3)
Small (4)
+2 Wisdom (4)
+2 Deflection (8)
+1 Natural Armor (2)
+2 Resistance Bonus (4)


0 level spells: 4
Preped	Avail	Spell
u	u	Create Water
u	u	Cure Minor Wounds (1 HP)
u	u	Detect Magic
0	0	Detect Poison
0	0	Guidance
0	0	Inflict Minor Wounds
u	u	Light
0	0	Mending
0	0	Purify Food and Drink
0	0	Read Magic
0	0	Resistance
0	0	Virtue

1st level spells: 2+2
1	1	Bless
		Command
1	1	Comprehend Languages
		Cure Light Wounds (1d8+7)
		Detect Chaos/Evil/Good/Law
1	1	Obscuring Mist
		Protection from Chaos
		Protection from Evil
		Protection from Good
		Protection from Law
		Remove Fear
1	1	Sanctuary
		Delay Disease? (Spell Compendium)

2nd level spells: 2+2
		Bear’s Endurance
		Bull’s Strength
		Cure Moderate Wounds (2d8+14)
		Darkness
		Enthrall
		Make Whole
		Remove Paralysis
		Resist Energy
4	4	Restoration, Lesser
		Silence
		Status
		Undetectable Alignment
		Zone of Truth

3rd level spells: 2+1
		Bestow Curse
		Blindness/Deafness
		Contagion
		Continual Flame
		Create Food and Water
		Cure Serious Wounds (3d8+16)
		Daylight
		Deeper Darkness
1	1	Dispel Magic
		Glyph of Warding
		Helping Hand
		Locate Object
		Magic Circle against Chaos
		Magic Circle against Evil
		Magic Circle against Good
		Magic Circle against Law
		Prayer
		Protection from Energy
		Remove Blindness/Deafness
		Remove Curse
		Remove Disease
1	1	Water Breathing
		Water Walk
1	1	Resist Energy, Mass (SC)
		

4th level spells: 2+1
		Air Walk
		Control Water
		Cure Critical Wounds (4d8+18)
1	1	Death Ward
		Dimensional Anchor
		Discern Lies
		Dismissal
1	1	Freedom of Movement
		Neutralize Poison
1	1	Restoration
		Sending
		Spell Immunity
		Tongues

5th level spells: 2+1
		Atonement
		Break Enchantment
		Command, Greater
		Commune
		Cure Light Wounds, Mass (1d8+20)
		Dispel Chaos
		Dispel Evil
		Dispel Good
		Dispel Law
		Disrupting Weapon
		Flame Strike
		Hallow
		Inflict Light Wounds, Mass
		Insect Plague
		Mark of Justice
UNUSABLE	Plane Shift
		Raise Dead
		Righteous Might
		Scrying
		Slay Living
		Spell Resistance
UNUSABLE	Summon Monster V
		Symbol of Pain
		Symbol of Sleep
1	1	True Seeing
		Unhallow
1	0	Wall of Stone

Languages:
Common
Deathtongue
Celestial

Loads:
Light: 25 lbs
Medium: 50 lbs
Max: 75 lbs
Bio:

Virtus

Terra Darinth