Terra
Virtus
Talen's healer soul forge
Description:
Name: Virtus - Courage - Healer Alignment: TN Height: 6’ Base Stats: 10, 12, 13, 14, 15, 17 Ability Scores Original Rolls Levels Points Racial Traits Traits Spells 1-Base 1-Mod 2-Base 2-Mod 3-Base 3-Mod 4-Base 4-Mod 5-Base 5-Mod Str 10 0 Dex 13 1 Con 15 2 16 3 Int 14 2 Wis 17 3 18 4 20 5 22 6 Cha 12 1 Level List: Level Class HP Gain Skills Gained 1 Soul Healer 6 24 2 Soul Healer 6 6 3 Soul Healer 6 6 4 Soul Healer 6 6 5 Soul Healer 6 6 6 Soul Healer 6 6 7 Soul Healer 6 6 8 Soul Healer 6 6 9 Soul Healer 6 6 10 Soul Healer 6 6 11 Soul Healer 6 6 Init: +1 AC: 16 (10 + 1 dex + 2 Natural Armor + 2 deflection + 1 Size) FFAC: 14 (10 + 1 Natural Armor + 2 deflection + 1 Size) TouchAC: 14 (10 + 1 dex + 2 deflection + 1 Size) HP: 66(Levels) + 33(con): 99 Dmg: 0 Spontaneous Heals Avail.: 6/6 Speed: 30, 60 fly (average) BAB: +8/+3 Grapple: +4 Melee Attack: +9 Ranged Attack: +10 Full Attack Options Unarmed(+7): 1d2 subdual, provokes AOO Savings Throws: Total Base Mod Misc Fort: 12 7 3 2 Ref: 7 3 2 2 Will: 15 7 6 2 Skills Total Mod Ranks ACP Other Concentration 17 3 14 Craft Diplomacy Heal 10 6 4 Knowledge(Arcana) 10 2 8 Knowledge(History) 15 2 14 Knowledge(Religion) 15 2 14 Knowledge(The Planes) 8 2 7 Profession Spellcraft 15 2 14 Survival 14 6 9 Feats: Level Source Feat 1 Base Track 3 Base Spontaneous Healing 6 Base Augment Healing(+2 per spell level to healing) 9 Base Improved Flight Racial Traits (10 points) +2 Wisdom (4) +2 Constitution (4) +1 Natural Armor (2) Normal Traits (25 of 33 points) Wings (3) Small (4) +2 Wisdom (4) +2 Deflection (8) +1 Natural Armor (2) +2 Resistance Bonus (4) 0 level spells: 4 Preped Avail Spell u u Create Water u u Cure Minor Wounds (1 HP) u u Detect Magic 0 0 Detect Poison 0 0 Guidance 0 0 Inflict Minor Wounds u u Light 0 0 Mending 0 0 Purify Food and Drink 0 0 Read Magic 0 0 Resistance 0 0 Virtue 1st level spells: 2+2 1 1 Bless Command 1 1 Comprehend Languages Cure Light Wounds (1d8+7) Detect Chaos/Evil/Good/Law 1 1 Obscuring Mist Protection from Chaos Protection from Evil Protection from Good Protection from Law Remove Fear 1 1 Sanctuary Delay Disease? (Spell Compendium) 2nd level spells: 2+2 Bear’s Endurance Bull’s Strength Cure Moderate Wounds (2d8+14) Darkness Enthrall Make Whole Remove Paralysis Resist Energy 4 4 Restoration, Lesser Silence Status Undetectable Alignment Zone of Truth 3rd level spells: 2+1 Bestow Curse Blindness/Deafness Contagion Continual Flame Create Food and Water Cure Serious Wounds (3d8+16) Daylight Deeper Darkness 1 1 Dispel Magic Glyph of Warding Helping Hand Locate Object Magic Circle against Chaos Magic Circle against Evil Magic Circle against Good Magic Circle against Law Prayer Protection from Energy Remove Blindness/Deafness Remove Curse Remove Disease 1 1 Water Breathing Water Walk 1 1 Resist Energy, Mass (SC) 4th level spells: 2+1 Air Walk Control Water Cure Critical Wounds (4d8+18) 1 1 Death Ward Dimensional Anchor Discern Lies Dismissal 1 1 Freedom of Movement Neutralize Poison 1 1 Restoration Sending Spell Immunity Tongues 5th level spells: 2+1 Atonement Break Enchantment Command, Greater Commune Cure Light Wounds, Mass (1d8+20) Dispel Chaos Dispel Evil Dispel Good Dispel Law Disrupting Weapon Flame Strike Hallow Inflict Light Wounds, Mass Insect Plague Mark of Justice UNUSABLE Plane Shift Raise Dead Righteous Might Scrying Slay Living Spell Resistance UNUSABLE Summon Monster V Symbol of Pain Symbol of Sleep 1 1 True Seeing Unhallow 1 0 Wall of Stone Languages: Common Deathtongue Celestial Loads: Light: 25 lbs Medium: 50 lbs Max: 75 lbs